BCC Jitter

BCC Time

Jitter

Overview

Jitter allows you to vary one or more attributes of a source layer over time, such as size, position, opacity, brightness, or contrast. Additional controls choose the type of variance used for the jittering and allow you to view color-coded graphs of the jittered parameter values.

Boris Continuum Complete includes both a BCC Jitter and BCC Jitter Basic. The two filters are very similar except that BCC Jitter Basic does not include all the parameters; BCC Jitter provides more options for controlling the effect; while BCC Jitter Basic is streamlined for when you want to create a simple Jitter effect.

Function

The Jitter filter has four basic groups of controls that are used to jitter attributes of the source layer. The following steps outline the recommended usage of this filter.

1. Apply the BCC Jitter or BCC Jitter Basic filter the clip you want to Jitter. Set the Source menu set to the Filtered Layer. The Default setting of None uses the layer the filter is applied to.

2. Use the Jitter 1, 2, and 3 parameters to create up to three different jitter curves (BCC Jitter Basic allows you to create one jitter curve). The curves represent the variation of a parameter value over time. View the Jitter Curves by setting the Curve View menu while you adjust the Jitter parameters to see the affects your adjustments have on the parameters.

3. Apply each Jitter curve to up to three parameters using the Destination 1, 2, and 3 controls. For example, you could use the same variance pattern to affect the source image’s scale, opacity, and contrast.

4. Adjust the impact of each Jitter curve on the destination parameter using the Amount 1, 2, and 3 controls. Amount affects the intensity, rather than the shape, of the applied Jitter curve.

  • Note: The Jitter filter includes extensive parameters for you to customize. You may want to start by using a preset to help you become familiar with the parameters.

 

Presets and Common Controls

BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browser™.

BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

 

Curves Parameter Group

The parameters in this section allow you to view the Jitter curves as you make adjustments to them. These curves plot the values of the jittered parameter over time.

The Curve View menu displays a graph of the effect of the jitter over time. If one of the Jitter Shape controls is Off, that jitter is inactive and its curve does not appear on the graph. This menu setting determines how the jitter curves are represented on the graph. When you use the Draft Only options, the curves are not visible in the rendered effect. However, you must preview in Draft mode in your host for these options to display. When you use the Renderoptions, the curves appear in the rendered effect.

  • Off does not display any jitter curves.
  • CurvesDraft Only and CurvesRender display curves showing the amount of jitter at each frame or at selected frames of the effect.
  • Curves Over Layer: Draft Only and Curves Over Layer: Render display the jitter curves over the rendered clip. This mode allows you to simultaneously preview the jitter curves and the rendered output, which can be useful for adjusting the effect.
  • Curves Over Comp: Draft Only and Curves Over Comp: Render display the jitter curves over all other layers in the effect.

The vertical axis on the graph represents the current time in the effect. The horizontal axis represents the base parameter value (set by the Source or Insert parameter values) before it is jittered. The red curve represents Jitter 1, the green curve represents Jitter 2, and the blue curve represents Jitter 3.

jitter.curve

The Curve View menu determines how the jitter curves are represented on the graph.

  • Curves displays the amount of jitter at each frame or at selected frames of the effect.
  • Curves Over Layer displays the jitter curves over the rendered clip layer. This mode allows you to simultaneously preview the jitter curves and the rendered output, which can be useful for making adjustments to the effect.
  • Curves Over Comp displays the jitter curves over all other layers in the effect.

 

Curves Parameter Group

The Time View menu controls the time range shown on the graph. Full Effect displays the jitter curves from the start to the end of the effect. 16, 8, 4, and 2 display the curves for the given number of seconds after the frame specified by Scroll Curves.

Scroll Curves selects the first frame in the effect that is displayed when Time View is set to 16, 8, 4, or 2. This parameter has no effect if Time View is set to Full Effect.

The Source menu sets the layer in the timeline used to create the effect.

 

Geometry Parameter Group

The Geometry parameters adjust the source layer’s position, size, rotation, and opacity.

Lock to Scale X checkbox locks the Scale Y to the Scale X value, preserving the aspect ratio of the source image as scale adjustments are made. Deselect Lock to Scale X to adjust Scale X and Y independently.

Scale X sets the horizontal scale of the source layer. The Scale X value is expressed as a percentage of the source layer’s original width.

Scale Y sets the vertical scale of the source layer. The Scale Y value is expressed as a percentage of the source layer’s original height.

Position X and Y sets the horizontal and vertical position of the source layer.

Position Z sets the apparent depth of the source layer. Increasing positive values move the source further away from the viewer, and decreasing negative values draw the source closer to the viewer.

Tumble, Spin, and Rotate move the source layer around the X, Y, and Z axis respectively. Tumble, Spin, and Rotate can be animated over values greater than 360° in order to make the layer complete more than one full revolution.

When the Lock Pivot to Center checkbox is selected, the layer tumbles, spins, and rotates around its ow n center. If this option is deselected, you can set an external pivot point around which to tumble, spin, and rotate the layer., using the Pivot X, Y and Z parameters. The BCC Jitter Basic filter does not include this parameter.

Pivot X, Pivot Y and Pivot Z set the X, Y, and Z coordinates of the pivot point. If the Lock Pivot to Center checkbox is selected, moving the pivot point parameters have no affect. The BCC Jitter Basic filter does not include this parameter.

Opacity scales the opacity of the source layer. When Opacity is 0, the layer is completely transparent. As the Opacity value increases, the layer becomes increasingly opaque, and at a value of 100, the layer is completely opaque.

 

Motion Blur Parameter Group

Select the Motion Blur On checkbox to turn on motion blur. If Motion Blur On is not selected, the other parameters have no affect.

  • Warning: Motion Blur is an especially memory-intensive feature. It is particularly useful to work in DraftMode when creating an effect with motion blur.

The Motion Blur Smoothness menu determines how many times the effect samples between the time the shutter opens and the time it closes. Increasing the number of samples creates a smoother blur but increases render and preview time proportionately. Choose Rough, Medium, Smooth, or Smoothest. Rough uses the fewest samples, while Smoothest uses the most.

Shutter Angle refers to the workings of a conventional film camera. Normally the shutter is open to 180°, meaning that the shutter is open for half of each frame. Increasing the angle opens the shutter longer, creating a wider blur. Decreasing the angle produces a thinner blur.

Selecting the Adaptive Motion Blur checkbox causes the effect to take fewer samples when the source moves more slowly. Selecting this checkbox usually does not have a visible effect, but improves rendering speed.

The Shape Jitter 1 menu sets the shape of the Jitter curve. The best way to understand how these shapes affect the jittered parameters is to select a setting in the Curve View menu to view Jitter Curves and see the shape of the curve over time. The curves can be modified using the Jitter Frequency, Jitter Smoothness, Jitter Frequency, Jitter Random Seed and/or Master Jitter 1 settings. Hosts that do not support contextual controls (such as Final Cut Pro) use the Timing Jitter 1 and Master Jitter 1 parameters.

  • Off turns Jitter 1 off. If shape Jitter 1 is set to Off, the other Jitter 1 parameters have no effect.
jitter.shape.off
  • Noise Jumps causes the noise to jump to a new value in increments set by the Jitter 1 Separation and Jitter 1 Random Seed settings. Hosts that do not support contextual controls use the Timing Jitter 1 setting.
jitter.noise.jumps
  • Random Walk causes the noise to start at 0, then add a new random number in increments set by the Jitter 1 Separation and Jitter 1 Random Seed settings. Hosts that do not support contextual controls use the Timing Jitter 1 setting.
jitter.random.walk
  • Smooth Noise creates a new noise value every frame, then smooths the curve that is created. Jitter 1 Smoothness and Jitter 1 Random Seed adjust the width of the curve smoothness. Hosts that do not support contextual controls use the Timing Jitter 1 setting.
jitter.smooth.noise
  • Smooth Walk creates a Random Walk curve, then smooths the result. Jitter 1 Smoothness and Jitter 1 Random Seed adjust the width of the curve smoothness. Hosts that do not support contextual controls use the Timing Jitter 1 setting.
jitter.smooth.walk
  • Constant adds the Master Jitter 1 value to the base parameter value set by the Source and Insert settings, creating a static effect.
jitter.constant
  • The remaining choices all produce regular waves of varying shapes. Most of these choices have fairly descriptive names. The Spectrum choices are all variations on the sine wave (the curve at right is an example of a Spectrum wave). For each of these choices, Jitter 1 Frequency or Timing Jitter 1 adjust the frequency of the wave, and Master Jitter 1 adjusts the amplitude (height) of the wave.
jitter.spectrum

 

Jitter 1, 2, and 3 Parameter Groups

The Jitter 1, 2, and 3 parameter groups create three different jitter curves, each of which can apply to up to three parameters. Jitter 2 and Jitter 3 parameters function similarly to Jitter 1 parameters, which are described in this section.

  • Note: The only difference between the three Jitter parameters sections is that each Jitter can apply to Jitter parameters below it. That is, Jitter 3 can apply to Jitters 1 and 2, Jitter 2 can apply to Jitter 1, and Jitter 1 cannot be applied to other Jitters.
  • Warning: The BCC Jitter Basic filter only allows you to apply one Jitter curve.

Jitter 1 Master adjusts the intensity of the jitter by scaling all of the other jitter parameters. For this reason, each Shape Jitter 1 curve responds slightly differently to Master Jitter 1. When Master Jitter 1 is 0, no jitter is created.

jitter.j1amount.25 jitter.j1amount.75
Master Jitter 1=25 Master Jitter 1=75

The effect of Timing 1 Jitter depends on which shape is selected in the Shape Jitter menu. See the Shape Jitter menu for details. The Timing Jitter parameter only displays in hosts that do not support contextual controls, such as Final Cut Pro.

The effect of Jitter Smoothness and Jitter Separation depend on which shape is selected in the Shape Jitter menu. See the Shape Jitter menu for details. Jitter Smoothness and Jitter Separation only appear in hosts that support contextual controls.

Jitter 1 Random Seed sets the value that is input to the random number generator used to generate noise. Adjust this value when you like the overall effect but want to adjust the random configuration of the jitter curve.

The effect of Jitter Frequency depend on which shape is selected in the Shape Jitter menu. See the Shape Jitter menu for details. Jitter Smoothness and Jitter Separation only appear in hosts that support contextual controls.

Jitter 1 Offset offsets the position of the jitter curve by the specified number of frames. Adjusting this value controls which point on the curve corresponds to a given frame.

The Jitter 1 Destination 1 menu selects which parameter is affected by the jitter. Jitter 1 Destination 2 and Jitter 1 Destination 3 allow you to choose two more parameters to jitter.

  • When Destination is set to Off, no parameters are affected.
  • Scale jitters both the X and Y Scale.
  • Motion jitters the motion of the layer in the X, Y, and Z directions simultaneously. If Motion is selected, the Jitter Amount is proportionate to the layer’s speed, so when the layer is still, no jitter is applied.
  • XY Wobble jitters the layer in the direction perpendicular to the layer’s direction of motion in the X and Y planes. For example, if the layer is moving horizontally, XY Wobble jitters the layer vertically. If XY Wobble is selected, the Jitter Amount is proportionate to the layer’s speed, so when the layer is still, no jitter is applied.
  • Angular Motion jitters Tumble, Spin, and Rotate in amounts proportionate to each parameters rate of change. When Tumble, Spin, or Rotate is constant, the parameter is not affected by the jitter.
  • Insert 1 Red, Insert 1 Green, and Insert 1 Blue affect the respective color channel in the chosen Insert 1 Color. The Insert 2 and Insert 3 Red, Green, and Blue choices function in the same way but affect the Insert 2 and Insert 3 Colors, respectively.
  • The remaining choices affect the parameters of the same name.

 

Insert 1, 2, and 3 Parameter Groups

Each of these parameter groups can be used to apply a simple effect to the source image. The parameters function in the same way in each section. The Effect Insert menu determines which effect is applied. Effect are adjusted with the Amount and Parameter controls. Several effects use the Color parameter as well. The controls behave differently depending on which the selected effect.

  • Off applies no additional effect to the source layer.
  • Bright-Contrast adjusts the brightness and contrast of the source layer. When Bright- Contrast is chosen, Amount adjusts brightness, and Parameter adjusts contrast.
  • Hue-Sat adjusts the hue and saturation of the source layer. Amount adjusts the hue angle, and Parameter adjusts the saturation.
  • Black & White mixes the source image with a black and white copy of itself. Amount controls the mixture of the images. Increasing Amount values replace the colored image with the black and white copy, and at a value of 100, the image is completely black and white. Negative Amount values have no affect. Parameter has no affect when Black & White is chosen.
  • Black & Color mixes the source image with a copy of itself that is tinted black and the chosen Color. Amount controls the mixture of the images. Increasing Amount values replace the original source image with the tinted copy, and at a value of 100, the source is completely tinted. Negative Amount values have no affect. Parameter has no affect when Black & Color is chosen.
  • Color & White mixes the source image with a copy of itself that is tinted the chosen Color and white. Amount controls the mixture of the images. Increasing Amount values replace the original source image with the tinted copy, and at a value of 100, the source is completely tinted. Negative Amount values have no affect. Parameter has no affect when Color & White is chosen.
  • Colorize mixes the source image with the chosen Color. Amount controls the mixture of the source and color. Increasing Amount values replace the original source image with the color; at a value of 100, the source is entirely replaced by the color. Negative Amount values have no affect. Parameter has no affect when Colorize is chosen.
  • Blur applies a blur to the source image. Amount controls the amount of blur. Negative Amount values have no affect. Parameter controls the amount of blur in each direction. Increasing positive Parameter values increase the horizontal blur, while decreasing negative values increase the vertical blur. When Parameter is 0, the image blurs equally in both directions.
  • Choke shrinks or expands the opaque areas in the source image’s alpha channel. Increasing positive Amount values increase the size of the opaque regions, while decreasing negative values decrease the size of the opaque regions. When Choke is chosen, Parameter has no affect.
  • Radial Wipe creates a wipe effect which keys out a portion of the source image. The image keys outside of a circle whose diameter is controlled by the Amount. When Amount is 0, the image is unchanged. Increasing this value decreases the diameter of the circular opaque region, removing more of the image. At a value of 100, the entire source keys out. Negative Amount values have no affect. Parameter adjusts the softness of the edges of the opaque region. When Parameter is 0, the edges are completely hard. Increasing this value increasingly blends the edges with the background. Negative Parameter values have no affect.
  • Key Out Dark keys out the darker pixels in the source image, making them transparent. Amount controls the value of the key threshold. Increasing this value raises the threshold, increasing the range of luminosities that key out. Increasing Parameter increases the softness of the edges of the opaque regions in the image. Negative Parameter values have no affect.
  • Key Out Light keys out the lighter pixels in the source image, making them transparent. Amount controls the value of the key threshold. Increasing this value lowers the threshold, increasing the range of luminosities that key out. Increasing Parameter increases the softness of the edges of the opaque regions in the image. Negative Parameter values have no affect.
  • Key Out Color keys out pixels whose channel values are similar to the chosen Color. Amount controls the width of the range of similar values that key out. As Amount increases, a wider range of colors similar to the Color key out. Increasing Parameter increases the softness of the edges of the opaque regions in the image. Negative Parameter values have no affect.
  • Key In Color keys out pixels whose channel values are dissimilar to the chosen Color. Amount controls the width of the range of dissimilar values that key out. As Amount increases, a wider range of colors dissimilar to the Color key out. Increasing Parameter increases the softness of the edges of the opaque regions. Negative Parameter values have no affect.

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BCC Linear Luma Key
BCC Linear Wipe
BCC Looper
BCC Magic Sharp
BCC Make Alpha Key
BCC Match Grain
BCC Match Move
BCC Matte Choker
BCC Matte Cleanup
BCC Median
BCC Misalignment
BCC Mixed Colors
BCC Morph
BCC Mosaic
BCC Motion Blur
BCC Motion Key
BCC Motion Tracker
BCC Motion Tracker AE
BCC Motion Tracker Avid
BCC Motion Tracker FCP
BCC Motion Tracker Motion
BCC Motion Tracker PRM
BCC Motion Tracker Red
BCC Motion Tracker Resolve
BCC Motion Tracker Vegas
BCC Multi Shadow
BCC Multi Stretch Wipe
BCC Multi Stripe Wipe
BCC MultiTone Mix
BCC Noise Map
BCC Noise Map 2
BCC Noise Reduction
BCC Optical Flow
BCC Optical Stabilizer
BCC Organic Strands
BCC Overview in Adobe
BCC Overview in Avid
BCC Overview in FCP
BCC Overview in Resolve
BCC Page Turn
BCC Pan And Zoom
BCC Particle Array 3D
BCC Particle Emitter 3D
BCC Particle Illusion
BCC Particle Illusion Dissolve
BCC Particle System
BCC Pencil Sketch
BCC Pin Art 3D
BCC Pinning Controls
BCC Pixel Chooser
BCC Pixel Fixer
BCC PixelChooser – Legacy
BCC Polar Displacement
BCC Posterize
BCC Posterize Time
BCC Preferences
BCC Premult
BCC Presets
BCC Primatte Studio
BCC Prism
BCC Prism Dissolve
BCC Pyramid Blur
BCC Radial Blur
BCC Radial Wipe
BCC Rain
BCC Rays Cartoon
BCC Rays Dissolve
BCC Rays Puffy
BCC Rays Radiant Edges
BCC Rays Radiant Spotlight
BCC Rays Ring
BCC Rays Ripply
BCC Rays Streaky
BCC Rays Textured
BCC Rays Wedge
BCC Rectangular Wipe
BCC Reflection
BCC Reframer
BCC Remover
BCC Reptilian
BCC Reverse Spotlight
BCC RGB Blend
BCC RGB Blur Dissolve
BCC RGB Displacement Dissolve
BCC RGB Edges
BCC RGB Pixel Noise
BCC Ribbon Wipe
BCC Rings Wipe
BCC Ripple
BCC Ripple Dissolve
BCC Rock
BCC Rough Glow
BCC Safe Colors
BCC Scanline
BCC Scatterize
BCC Sequencer
BCC Smooth Tone
BCC Snow
BCC Sparks
BCC Sphere
BCC Sphere Transition
BCC Spill Remover
BCC Spin Blur Dissolve
BCC Spiral Blur
BCC Spotlight
BCC Spray Paint Noise
BCC Stage Light
BCC Star Matte
BCC Stars
BCC Steel Plate
BCC Super Blend
BCC Swish Pan
BCC Temporal Blur
BCC Textured Wipe
BCC Tile Mosaic
BCC Tile Wipe
BCC Time Displacement
BCC Title Studio
BCC Trails
BCC Trails Basic
BCC Tritone
BCC Tritone Dissolve
BCC Turbulence
BCC Twirl
BCC Twister
BCC Two Strip Color
BCC Two Way Key
BCC Type On Text
BCC Unsharp Mask
BCC UpRez
BCC User Guide
BCC Vector Blur Dissolve
BCC Vector Displacement
BCC Veined Marble
BCC Velocity Remap
BCC Video Glitch
BCC Video Morph
BCC VideoScope
BCC Vignette
BCC Vignette Wipe
BCC VR Blur
BCC VR Flicker Fixer
BCC VR Insert
BCC VR Reorient
BCC VR Sharpen
BCC Warp
BCC Water Color
BCC Water Waves Dissolve
BCC Wave
BCC Weave
BCC Wild Cards
BCC Wire Remover
BCC WitnessProtection
BCC Wood Grain
BCC Wooden Planks
BCC Z Space I
BCC Z Space II
BCC Z Space III
BCC Z-Blur
BCC+ Beauty Studio
BCC+ Blur
BCC+ Camera Shake Dissolve
BCC+ Channel Blur
BCC+ Channel Blur Dissolve
BCC+ Channel Blur YUV
BCC+ Composite
BCC+ Crash Zoom Dissolve
BCC+ Cross Zoom Dissolve
BCC+ Directional Blur
BCC+ Directional Blur Dissolve
BCC+ Dissolve
BCC+ F-Stop
BCC+ Film Glow
BCC+ Film Glow Dissolve
BCC+ Film Grunge
BCC+ Flashing
BCC+ Fluorescent
BCC+ Haze
BCC+ Light Leaks
BCC+ Light Leaks Dissolve
BCC+ Magic Sharp
BCC+ Multi-Star Dissolve
BCC+ Prism
BCC+ Prism Dissolve
BCC+ Rack Focus Dissolve
BCC+ Radial Blur
BCC+ Rays Dissolve
BCC+ Smear Blur
BCC+ Spin Blur Dissolve
BCC+ Two Strip
BCC+ Video Glitch
BCC+ Vignette
BCC+Ambient Light
BCC+Black and White
BCC+Bleach Bypass
BCC+Borders
BCC+Camera Shake
BCC+Center Spot
BCC+Chroma Bands
BCC+Chromatic Aberration
BCC+Color Gradient
BCC+Color Infrared
BCC+Color Paste
BCC+Color Shadow
BCC+Color Spot
BCC+Colorize Gradient
BCC+Cross Processing
BCC+Day for Night
BCC+DeBand
BCC+DeBlock
BCC+Defog
BCC+DeFringe
BCC+Depth of Field
BCC+Detail
BCC+Develop
BCC+Diffusion
BCC+Double Fog
BCC+Dual Gradient
BCC+Edge Composite
BCC+Enhancing
BCC+Eye Light
BCC+Film Stocks
BCC+Fog
BCC+Frost
BCC+FX-Editor
BCC+Gels
BCC+Glow
BCC+Glow Darks
BCC+Glow Edges
BCC+Grade
BCC+Halo
BCC+Harris Shutter
BCC+High Contrast
BCC+Holdout Composite
BCC+Ice Halos
BCC+Infrared
BCC+Kelvin
BCC+Key Light
BCC+Lens Distortion
BCC+Lens Flare
BCC+Light
BCC+Looks
BCC+Low Contrast
BCC+Math Composite
BCC+Mist
BCC+ND Gradient
BCC+Net
BCC+Night Vision
BCC+Non-Additive Mix
BCC+Optical Dissolve
BCC+Overexpose
BCC+Photographic
BCC+Polarizer
BCC+Rack Focus
BCC+Radial Exposure
BCC+Radial Tint
BCC+Rays
BCC+Reflector
BCC+ReLight
BCC+Selective Saturation
BCC+Sepia
BCC+Shadows/Highlights
BCC+Silk
BCC+Skin Tone
BCC+Split Field
BCC+Split Tone
BCC+Streaks
BCC+Sunset
BCC+Textures
BCC+Three Strip
BCC+Tint
BCC+Transform
BCC+Video Glitch Dissolve
BCC+Wide Angle Lens
BCC+X-Ray
Removed Gradient Parameters
Title Studio - The Title Container Parameter Guide
Title Studio Basics
Title Studio- Animating an Object Using Keyframes
Title Studio- Creating a Credit Roll
Title Studio- Creating a Credit Roll Part Two
Title Studio- Creating A Fade Effect
Title Studio- Creating a Type on Effect with Title Containers
Title Studio- Creating an Animated Lower Third
Title Studio- Image Processors
Title Studio- Image Processors - Blur Shaders
Title Studio- Image Processors - Glow Shaders
Title Studio- Image Processors - Gradient Shaders
Title Studio- Image Processors - Key Shaders
Title Studio- Image Processors - Light Rays
Title Studio- Image Processors - Light Sweep
Title Studio- Image Processors - Scan Lines
Title Studio- Image Processors - Spotlight
Title Studio- Image Processors - Wipe Shaders
Title Studio- Image Processors- Linear Ripple
Title Studio- Keyframe Palette
Title Studio- Scene Container Parameter Guide
Title Studio- The Animation Tab
Title Studio- The Camera Tab
Title Studio- The Composite Tab
Title Studio- The Container Position Tab
Title Studio- The History Palette
Title Studio- The Info Window
Title Studio- The Lights Tab
Title Studio- The Preferences Panel
Title Studio- The Project Settings Window
Title Studio- The Render Tab
Title Studio- The Text Tool
Title Studio- The Tools Window
Title Studio- The User Marks Window
Title Studio- Understanding Track Structure
Title Studio- Working With Deformers
Title Studio- Working With Image Processor Shaders
Title Studio- Working With Spline Media
Title Studio- Working with the Composite Window
Title Studio- Working with the Controls Window
Title Studio- Working with the Timeline Window
Working in Vegas Pro

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