BCC Motion Tracker PRM

Nested Subgroup

MotionTracker

As of Continuum 2019, the older Legacy BCC Motion Tracker as has been deprecated.  This page contains documentation for the legacy BCC Motion Tracker found in Continuum 11 and older.  For motion tracking in Continuum 2019 and beyond, please refer to the main BCC Mocha Motion Tracker documentation.

Compatibility Note

The BCC Motion Tracker in Premiere continues to support loading external tracker data such as might be generated in mocha or in hosts other than Premiere, but new motion analysis directly in the BCC Motion Tracker is not supported in Premiere at this time.  Opening old projects with previously saved motion tracker analysis will continue to render as expected.

Overview

The Motion Tracker parameter group allows you to track the motion of an object in a media file. You can then use the motion path data to control another aspect of the effect. The parameters that can be affected depend upon the filter. For example, apply a Pyramid Blur filter to a clip and use the Motion Tracker parameters to track a logo on a t-shirt. Use the PixelChooser parameters to apply the Pyramid Blur to obscure the logo. Or apply a Particle Emitter and use the tracker to sync the emitter point location to a moving object.

Note: This help file describes the way the Motion Tracker Parameter Group works in Premiere Pro. The Motion Tracker parameter group works differently in other hosts.

Brief Description of Controls

The Motion Tracker parameter group includes the following controls. It is important that you also read the detailed sections “Understanding the Tracking Process” and “Tips when using the Motion Tracker” following this section. The Motion Tracker requires specific workflow considerations in each host so be sure to review the recommendations for you particular host carefully.

The Load (L) and Save (S) buttons in the tracker banner allow you to save and re-import tracked motion paths, e.g. for sharing between different BCC filters or even between different hosts.

Clicking the Reset button clears any previously calculated motion tracking data. It does not affect the parameters in the Motion Tracker parameter group.

The External Data checkbox will automatically be checked after loading an external tracker data file. This checkbox indicates if you have external tracker data in your project. Turning off the checkbox will clear your tracker data which cannot be undone.

Clicking the Help button opens the help file specific to your host.

The Clear Render Cache button forces the host to clear any cached frames it has previously rendered for this particular effect instance so that the host will recalculate those frames when next encountered. This is important because sometimes the motion tracker will render descriptive warning or error messages directly into the output image, for example if the tracker jumps ahead too many frames at a time. After correcting the error condition, click the Clear Render Cache Button to ensure the host will re-render (and thus re-track) the frame when next encountered instead of naively caching the error message.

The Minimum Tracker Resolution menu controls the resolution required for successful tracking. If the tracker receives a frame from the host that falls below the specified resolution it will fail to track that frame and will return a copy of the source image or a rendered error message. Satisfactory tracking can frequently be performed at half or quarter resolution which allows for easier and quicker tracking but to ensure the highest quality tracking this should be left at the default of Full.

The Look Ahead Frames control specifies the maximum number of frame the tracker can be advanced from the last rendered frame without triggering a warning message. Higher values allow you to skip farther ahead in the timeline while still maintaining successful tracking but they require you to wait for the tracker to compute the track on all intervening frames so if this control is set too high you may experience delays when jumping ahead in the timeline while the tracker catches up.

The Preprocess parameter group controls the application of various processing steps to the source footage prior to analyzation by the Motion Tracker which can assist in generating a better track from problematic footage. This parameter group is explained in more detail below in the section entitled “Working with the Motion Tracker Preprocess Parameters”.

The Tracking Source Layer sets the layer to track, which may be different from the source of the filter.

When the Track On-the-Fly checkbox is selected and you press Play or step through the media, the filter calculates the tracking data. When you select this checkbox, the chosen effect does not display but you instead see the results of the tracking process overlaid on the tracking source layer. Once you finish tracking, deselect this checkbox to play the applied effect.

  • Note: See the “Understanding the Tracking Process” section to learn how to Track on the Fly.

The View menu controls which track indicators appear as the footage is analyzed to allow better visualizing the tracking path as it is generated.

The Show Motion Path checkbox enables the track indicators even when the Track On the Fly checkbox is false, thus allowing visualizing the tracking data while viewing the results of the applied tracker.

The Path Frames slider controls the length of the tracker path (in frames) displayed in the tracking indicators.

The Tracker Center KF position controls set up the area to track. Use the Tracker Center KF control to set up your tracking region, then adjust the Tracker Center KF position control if necessary for finetuning.

  • Note: See the “Understanding the Tracking Process”section to learn how to use the Tracker Center KF to adjust tracking during an effect.

The Input Channel menu controls which channel of the source media is used when analyzing motion. Some footage may have more distinctive features suitable for tracking in alternate channels. If this parameter is changed after an initial tracking attempt, hit the Reset button to clear the tracker data before re-tracking.

The Sub-Pixel Accuracy menu controls how precisely the tracker fine-tunes the location of the tracked object. By default it locates the target to within the nearest eighth of a pixel which is sufficient for most typical scenarios. If this parameter is changed after an initial tracking attempt, hit the Reset button to clear the tracker data before re-tracking.

The Start Tracking Frame slider provides an offset if you wish the tracking to begin on a frame other than the first frame.

The End Tracking Frame slider allows terminating the tracking prior to the end of the clip if desired.

Target Width sets the size of the target to be tracked. A white outline indicates the selected area. If this parameter is changed after an initial tracking attempt, hit the Reset button to clear the tracker data before re-tracking.

Search Width sets the size of the area searched on each frame during the tracking process. Objects containing faster motion may need a larger search area. If this parameter is changed after an initial tracking attempt, hit the Reset button to clear the tracker data before re-tracking.

The Apply menu determines which parameter the Motion Tracker data affects. The choices depend on the filter. When None is chosen, the Motion Tracker data has no affect.

The Offset X and Offset Y parameters allow you to offset the effect on the X and Y axis respectively. This is useful if you want to track one area, then apply the effect to a different area. For example, you want to blur out an athlete’s name on a t-shirt but don’t want to blur the player’s number. However, the player ‘s number offers more contrast and is therefore easier to track. You would track the number, then offset the effect to obscure the name.

The Extrapolate Motion menu determines how the position calculated for the tracker behaves in regions before and/or after the frames actually tracked.

The Smooth Motion slider allows averaging out small noise/bumps in the tracker path to create an overall smoother trajectory. Higher values produce greater amounts of smoothing.

The Smooth Falloff slider controls how many neighboring frames are used when smoothing the motion.

The Smooth On checkbox allows completely enabling/disabling the smoothing.

The Smooth Lock menu controls whether smoothing is applied to regions outside the trim points defined by the Start/End Tracking Frame parameters.

The Tracker Auto-Man allows blending between the position of the tracked object and the value of the normal position picker to which the tracker has been applied. This for example allows a point to maintain part of the character of its original keyframed animation while also being partially affected by the tracked motion path.

Tracker Time Offset shifts the tracker location through time which can be used in conjecture with trimmed clips to adjust by the trim amount and properly align the tracker.

Working with the Motion Tracker Preprocess Parameters

A good target region contains a high-contrast object with good vertical and horizontal edge definition. Ideally, you should find a pattern that is visible in every frame. If your image does not contain a high-contrast object to track, you can adjust the Preprocess parameters to make your source image easier to track. For example, you could increase the contrast for better results.

The View Preprocessed Source checkbox lets you view the preprocessed source image as you adjust it. When you select this checkbox, the chosen effect does not display in the Effect Preview window. Once you finish adjusting the Preprocess parameters, deselect this checkbox to view the applied effect.

  • Warning: You should deselect the View Preprocessed Source checkbox before you select the Track On-the-Fly checkbox and begin tracking.

The Input Black, Input White, Gamma and Blur-Sharpen parameters adjust contrast and eliminate noise. Video shot at night or in poorly lit settings often contains noise in the dark areas which can interfere with accurate tracking. Increasing Input Black removes this noise by treating all areas darker than the Input Black setting as black. Washed out or overexposed images do not contain the full range of levels. Increasing Input Black and/or decreasing Input White can also boost the contrast of the image.

Input Black sets the channel values of the input image that are treated as pure black by the filter. For example, if Input Black is set to 50, all pixels with a value of 50 or less are output to a value of 0. The remaining values (50-255) are remapped to produce a smooth gradient from black to white.

levels.original levels.inputblack.75 levels.inputblack.125
Input Black=0 Input Black=75 Input Black=125

Input White sets the channel values of the input image that are treated as pure white by the filter. For example, if Input White is set to 200, all pixels with a value of 200 or more are output to a value of 255. The remaining values (0-200) are remapped to produce a smooth gradient from black to white.

levels.original levels.inputwhite.175 levels.inputwhite.125
Input White=255 Input White=175 Input White=125

Gamma controls the slope of the curve used to convert from the input color values to output values in pixels brighter than Input Black and darker than Input White. Increasing Gamma from the default of 100 lightens the image and decreases contrast, while decreasing Gamma darkens the image and increases contrast.

levels.gamma.50 levels.original levels.gamma.150
Gamma=50 Gamma=100 Gamma=150

Blur-Sharpen blurs or sharpens your image. Decreasing negative values blur the image, which is useful to smooth noise that might interfere with tracking; increasing positive values sharpen the image, which can enhance objects that might be too blurry to track.

Understanding the Tracking Process

Motion Tracking is a powerful feature, but it can be complicated especially with some limitations that exist in certain hosts. To understand best how to track, you need to understand Tracking on the Fly, and the Tracker Center KF control.

Setting up your Effect

1. Place the current-time indicator on the first frame of your effect.

2. Select the Track on the Fly checkbox.

3. Highlight the effect name in the Effect Controls window to make the point pickers and on screen overlays widgets visible. Set the Tracker Center KF position to the region you would like to track and adjust the Target Width and Search Width if desired. Since Premiere always renders in half rez when the effect name is highlighted it is generally best to de-select the effect name after positioning the Tracker Center.

4. We recommend you create a Hold keyframe for the Tracker Center KF parameter at this frame. This is helpful in case you need to adjust the tracker later in your effect, for example if the tracker loses track or goes behind an obstacle.

5. Adjust the other Motion Tracking parameters as necessary, for example to set up the target region. See “Tips for Setting Up the Target Area” for more information.

motion tracker center thing

6. Tracking needs to proceed in order from the beginning to the ending of the clip. You can jump ahead from the starting frame or a previously tracked frame as long as you don’t jump farther than the value set in the Look Ahead Frames parameter. To track you can try hitting the spacebar to play through the footage. Note that when playing back in this manner, Premiere may downsample the resolution of the clip in accordance with the Playback Resolution menu found in Premiere’s comp window. If the resolution drops below the Minimum Tracker Resolution you have specified in the tracker params, the tracker will fail to track and you will see just the source image without any tracking indicators. In this case you can either adjust the Premiere Playback Resolution or the effect’s Minimum Tracker Resolution to permitting tracking to proceed successfully. Alternatively you can step through the footage frame by frame or 5 frames at a time using the Shift + Right Arrow keys and this will generate full resolution frames so you do not need to change the Premiere Playback Resolution. When using the spacebar playback approach you many notice an error message indicating you need to rewind to a previously tracked frame. This happens when the playback speed exceeds the ability to track on the fly and the current time indicator moves beyond the last tracked frame by more than the time specified in the Look Ahead Frames parameter. See “Understanding Error Messages when Tracking on the Fly” for more details in dealing with that situation. Increasing the Look Ahead Frames control can help avoid that situation but if it recurs the most reliable way to track is using the Shift+Right Arrow key to step through the footage 5 frames at a time.

7. If you need to create more keyframes later in your effect, for example if your tracker loses focus and you need to adjust the Tracker Center, we recommend you set the new keyframes to Hold interpolation. See “Adjusting Tracking with Hold Keyframes” for more information.

8. If you wish to retrack after tuning the tracking parameters, be sure to hit the Reset button to clear the old tracking data if you have changed the search width, target width, color space, or accuracy since the previous tracking pass.

Understanding the Onscreen Tracking Marks

When Track on the Fly is enabled, the program renders a line along the bottom of the Composition window indicating the location of tracked frames. The line references the length of the edited source clip in the timeline. It is important to note that this line is actually rendered onto the image when you are in Track on the Fly mode. Make sure to turn off Track on the Fly before you render to disk or export your effect.

  • A Red mark along the bottom of the Monitor window indicates the current position of the current-time indicator.
  • Blue marks indicate keyframe locations. A keyframe location is any frame whose position differs from that of the previous frame. The first frame is always considered a keyframe. A frame where the center position differs from the previous frame is also considered a keyframe.
  • Note: The blue onscreen marks are internal to the Motion Tracker. While the Motion Tracker considers these frames to be “keyframes”, these are different than the keyframes that are visible in your timeline.
  • Green marks indicate the frames that have been tracked and are current (i.e. the location of the tracker center has not changed since the tracking data was generated).
  • Magenta marks indicates frames which were tracked, but for which the tracker point has changed. This usually indicates a region that needs retracking (unless you are manually positioning the Tracker Center KF without making keyframes in your timeline).
Track On the Fly

Understanding Error Messages when Tracking on the Fly

The most common error message you will see during tracking is “Look Ahead exceeded. Please rewind to Frame X of your clip, and hit the Clear Render Cache checkbox if needed to force a render.”

There are several things you can do while tracking that cause this error message to appear.

  • If you jump forward in the effect farther than the amount allowed by the Look Ahead Frames parameter. This may happen when scrubbing in the timeline or which hitting the spacebar to playback while tracking on the fly where the playback outpaces the tracking by an amount sufficient to exceed the value in the Look Ahead Frames setting.
  • If you have partially tracked an effect, disabled Track on the Fly, and moved the current-time indicator past the tracked region before re-enabling Track on the Fly.

When you get this error message, you need to perform the following steps.

1. Move the current-time indicator to the frame indicated in the message.

2. Hit the Clear Render Cache button to purge the rendered warning message from the frame and resume tracking.

3. Increasing the value of the Look Ahead Frames parameter may minimize the instances of this tracker error.

Working with the Tracker Center KF Control

The Tracker Center KF position control sets up the area to track. Use the Tracker Center KF control to set up your tracking region, then adjust the Tracker Center KF position control if necessary for finetuning.

Understanding How Keyframes Work in the Motion Tracker:
It is sometimes necessary to “help the tracker along” when it loses the object by keyframing the Tracker Center KF control. The motion tracker treats any frame as keyframed if the Tracker Center position at that frame is different from the track center at the previous frame. Keyframes appear in blue along the bottom of the preview when Track On The Fly is on.

If you have created two Tracker Center KF keyframes with different values and are not using Hold interpolation, the tracker will treat each point between these keyframes as being at a keyframe.

  • Note: The onscreen marks are internal to the Motion Tracker. While the Motion Tracker considers the frames represented by the blue marks to be “keyframes”, these are different than the keyframes that are visible in your timeline.

Adjusting Tracking During the Effect

It may be necessary to adjust the tracking during an effect, as the tracking can become inaccurate when the tracked object changes orientation or is obscured by another object. The best way to deal with this is by keyframing the Track Center KF control. Note that the onscreen Tracker Center KF crosshair control does not follow the tracked object, but you can reset it to the location of the tracked object at any point in the effect.

Adjusting Tracking without Keyframes

It is also possible to adjust tracking without using keyframes. However you should be careful working this way because if you make a mistake your effect could jump. To use this workflow you MUST set the Look Ahead Frames parameter to 0.

You can move the current-time indicator to the point where you lost tracking, adjust the tracker, and continue tracking, You will notice that the tracked frame markers turn from green to magenta when you do this. This indicates that the Tracker Center KF is different from the current value.

This method works unless you go back to an earlier frame with the Track On The Fly checkbox on. If you go back, the tracker retracks that frame using the new (incorrect for that frame) value of Tracker Center KF, and the final render will jump. Since you haven’t saved the Tracker Center KF value for the start of the effect, you will have to re-enter it and retrack.

  • If you use this method, we recommend that you close the Motion Tracker group as soon as you finish tracking, so you don’t inadvertently change the tracker data.
  • The onscreen marks are internal to the Motion Tracker. While the Motion Tracker considers the frames represented by the blue marks to be “keyframes”, these are different than the keyframes that are visible in your timeline.

Adjusting Tracking with Hold Keyframes

We recommend that you use Hold keyframes for most adjustments. At the frame where the effect loses tracking, put a new Hold keyframe at the location of the object and continue tracking. You have to manually set keyframes to Hold.

If the object goes behind another object for several frames, you can put a Hold keyframe at each frame where the object is obscured.

You can also put a Linear keyframe where an object becomes obscured and a Hold keyframe where the object becomes visible again. The tracker will use the interpolated values as the location of the tracked object while it is invisible. You can add new keyframes as needed to adjust the motion while the object is concealed.

Additional Tips For Using the Motion Tracker:

Tips for Setting Up the Target Area

  • A good Target area contains a high-contrast object with good vertical and horizontal edge definition. Ideally, you should find a pattern that is visible in every frame.
  • The Target Width should be large enough to accommodate a good target image.
  • If your image does not contain a high-contrast object and you have trouble tracking, use the Preprocess options to increase the contrast for better results.

Trimming Motion Tracked Effects

When you trim a clip that has been motion tracked, the filters do not purge the tracked data. This means that if a clip is trimmed from the end, you do not need to do anything. If a clip is trimmed from the beginning (f you slide the clip, which is the equivalent of trimming from the beginning and end), you should press the Reset button to invalidate all of the motion tracker data and retrack your effect.

Tracking Part of an Effect

There may be times when you want the effect to follow the tracked object for only part of the effect. If you want the tracking to follow the object to a certain point in the effect and then hold at that point, all you need to do is to stop the tracking when it reaches that point. The rendered effect will follow the object for as long as it has tracked, and then hold.

If you want the effect to hold steady for a while, and then pick up the object at a particular frame and start tracking it, follow the steps below.

1. Park the current-time indicator on the frame where you want to pick up tracking and add a Linear Tracker Center KF keyframe.

2. Go back to the beginning of the effect, and add another linear keyframe, setting its value to be a fraction of a pixel different from the value in step 1.

3. Track your effect. The tracker will now think that there are keyframes at every frame up to the one you set in step 1, so it won’t use any tracking data at that point in the effect. Once it reaches the second keyframe, it will track normally.


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BCC Color Balance
BCC Color Choker
BCC Color Correction
BCC Color Match
BCC Color Palette
BCC Colorize
BCC Colorize Glow
BCC Colorize Glow Dissolve
BCC Comet
BCC Common Controls
BCC Common Controls - Avid
BCC Compare Mode
BCC Composite
BCC Composite Choker
BCC Composite Dissolve
BCC Corner Pin
BCC Corner Pin Studio
BCC Correct Selected Color
BCC Crash Zoom Dissolve
BCC Criss-Cross Wipe
BCC Cross Glitch
BCC Cross Melt
BCC Cross Zoom
BCC Cube
BCC Curl
BCC Curl Dissolve
BCC Cylinder
BCC Damaged TV
BCC Damaged TV Dissolve
BCC DeGrain
BCC Deinterlace
BCC DeNoise
BCC Directional Blur
BCC Displacement Map
BCC Drop Shadow
BCC Dropout Fixer
BCC Dust and Scratches
BCC Dv Fixer
BCC DVE
BCC DVE Basic
BCC Edge Cleaner
BCC Edge Grunge
BCC Edge Lighting
BCC Effects List
BCC Emboss
BCC Extruded EPS
BCC Extruded Spline
BCC Extruded Text
BCC FAQ
BCC Fast Film Glow
BCC Fast Film Glow Dissolve
BCC Fast Film Process
BCC Fast Flipper
BCC Fast Lens Blur
BCC Film Damage
BCC Film Glow
BCC Film Glow Dissolve
BCC Film Grain
BCC Film Process
BCC Fire
BCC Flicker Fixer
BCC Flutter Cut
BCC Fractal Noise
BCC FX Browser
BCC Gaussian Blur
BCC Glare
BCC Glint
BCC Glitter
BCC Glow Alpha Edges
BCC Glow Matte
BCC Gradient
BCC Granite
BCC Grid Wipe
BCC Grunge
BCC Halftone
BCC Hue-Sat-Lightness
BCC Invert Solarize
BCC Jitter
BCC Jitter Basic
BCC Kaleida Dissolve
BCC Laser Beam
BCC Layer Deformer
BCC LED
BCC Lens Blur
BCC Lens Blur Dissolve
BCC Lens Correction
BCC Lens Distortion Wipe
BCC Lens Flare 3D
BCC Lens Flare Advanced
BCC Lens Flare Dissolve
BCC Lens Flare Round
BCC Lens Flare Spiked
BCC Lens Flash
BCC Lens Shape
BCC Lens Transition
BCC Levels Gamma
BCC Light Leaks
BCC Light Leaks Dissolve
BCC Light Matte
BCC Light Sweep
BCC Light Wipe
BCC Light Wrap
BCC Light Zoom
BCC Lightning
BCC Linear Color Key
BCC Linear Luma Key
BCC Linear Wipe
BCC Looper
BCC Magic Sharp
BCC Make Alpha Key
BCC Match Grain
BCC Match Move
BCC Matte Choker
BCC Matte Cleanup
BCC Median
BCC Misalignment
BCC Mixed Colors
BCC Morph
BCC Mosaic
BCC Motion Blur
BCC Motion Key
BCC Motion Tracker
BCC Motion Tracker AE
BCC Motion Tracker Avid
BCC Motion Tracker FCP
BCC Motion Tracker Motion
BCC Motion Tracker PRM
BCC Motion Tracker Red
BCC Motion Tracker Resolve
BCC Motion Tracker Vegas
BCC Multi Shadow
BCC Multi Stretch Wipe
BCC Multi Stripe Wipe
BCC MultiTone Mix
BCC Noise Map
BCC Noise Map 2
BCC Noise Reduction
BCC Optical Flow
BCC Optical Stabilizer
BCC Organic Strands
BCC Overview in Adobe
BCC Overview in Avid
BCC Overview in FCP
BCC Overview in Resolve
BCC Page Turn
BCC Pan And Zoom
BCC Particle Array 3D
BCC Particle Emitter 3D
BCC Particle Illusion
BCC Particle Illusion Dissolve
BCC Particle System
BCC Pencil Sketch
BCC Pin Art 3D
BCC Pinning Controls
BCC Pixel Chooser
BCC Pixel Fixer
BCC PixelChooser – Legacy
BCC Polar Displacement
BCC Posterize
BCC Posterize Time
BCC Preferences
BCC Premult
BCC Presets
BCC Primatte Studio
BCC Prism
BCC Prism Dissolve
BCC Pyramid Blur
BCC Radial Blur
BCC Radial Wipe
BCC Rain
BCC Rays Cartoon
BCC Rays Dissolve
BCC Rays Puffy
BCC Rays Radiant Edges
BCC Rays Radiant Spotlight
BCC Rays Ring
BCC Rays Ripply
BCC Rays Streaky
BCC Rays Textured
BCC Rays Wedge
BCC Rectangular Wipe
BCC Reflection
BCC Reframer
BCC Remover
BCC Reptilian
BCC Reverse Spotlight
BCC RGB Blend
BCC RGB Blur Dissolve
BCC RGB Displacement Dissolve
BCC RGB Edges
BCC RGB Pixel Noise
BCC Ribbon Wipe
BCC Rings Wipe
BCC Ripple
BCC Ripple Dissolve
BCC Rock
BCC Rough Glow
BCC Safe Colors
BCC Scanline
BCC Scatterize
BCC Sequencer
BCC Smooth Tone
BCC Snow
BCC Sparks
BCC Sphere
BCC Sphere Transition
BCC Spill Remover
BCC Spin Blur Dissolve
BCC Spiral Blur
BCC Spotlight
BCC Spray Paint Noise
BCC Stage Light
BCC Star Matte
BCC Stars
BCC Steel Plate
BCC Super Blend
BCC Swish Pan
BCC Temporal Blur
BCC Textured Wipe
BCC Tile Mosaic
BCC Tile Wipe
BCC Time Displacement
BCC Title Studio
BCC Trails
BCC Trails Basic
BCC Tritone
BCC Tritone Dissolve
BCC Turbulence
BCC Twirl
BCC Twister
BCC Two Strip Color
BCC Two Way Key
BCC Type On Text
BCC Unsharp Mask
BCC UpRez
BCC User Guide
BCC Vector Blur Dissolve
BCC Vector Displacement
BCC Veined Marble
BCC Velocity Remap
BCC Video Glitch
BCC Video Morph
BCC VideoScope
BCC Vignette
BCC Vignette Wipe
BCC VR Blur
BCC VR Flicker Fixer
BCC VR Insert
BCC VR Reorient
BCC VR Sharpen
BCC Warp
BCC Water Color
BCC Water Waves Dissolve
BCC Wave
BCC Weave
BCC Wild Cards
BCC Wire Remover
BCC WitnessProtection
BCC Wood Grain
BCC Wooden Planks
BCC Z Space I
BCC Z Space II
BCC Z Space III
BCC Z-Blur
BCC+ Beauty Studio
BCC+ Blur
BCC+ Camera Shake Dissolve
BCC+ Channel Blur
BCC+ Channel Blur Dissolve
BCC+ Channel Blur YUV
BCC+ Composite
BCC+ Crash Zoom Dissolve
BCC+ Cross Zoom Dissolve
BCC+ Directional Blur
BCC+ Directional Blur Dissolve
BCC+ Dissolve
BCC+ F-Stop
BCC+ Film Glow
BCC+ Film Glow Dissolve
BCC+ Film Grunge
BCC+ Flashing
BCC+ Fluorescent
BCC+ Haze
BCC+ Light Leaks
BCC+ Light Leaks Dissolve
BCC+ Magic Sharp
BCC+ Multi-Star Dissolve
BCC+ Prism
BCC+ Prism Dissolve
BCC+ Rack Focus Dissolve
BCC+ Radial Blur
BCC+ Rays Dissolve
BCC+ Smear Blur
BCC+ Spin Blur Dissolve
BCC+ Two Strip
BCC+ Video Glitch
BCC+ Vignette
BCC+Ambient Light
BCC+Black and White
BCC+Bleach Bypass
BCC+Borders
BCC+Camera Shake
BCC+Center Spot
BCC+Chroma Bands
BCC+Chromatic Aberration
BCC+Color Gradient
BCC+Color Infrared
BCC+Color Paste
BCC+Color Shadow
BCC+Color Spot
BCC+Colorize Gradient
BCC+Cross Processing
BCC+Day for Night
BCC+DeBand
BCC+DeBlock
BCC+Defog
BCC+DeFringe
BCC+Depth of Field
BCC+Detail
BCC+Develop
BCC+Diffusion
BCC+Double Fog
BCC+Dual Gradient
BCC+Edge Composite
BCC+Enhancing
BCC+Eye Light
BCC+Film Stocks
BCC+Fog
BCC+Frost
BCC+FX-Editor
BCC+Gels
BCC+Glow
BCC+Glow Darks
BCC+Glow Edges
BCC+Grade
BCC+Halo
BCC+Harris Shutter
BCC+High Contrast
BCC+Holdout Composite
BCC+Ice Halos
BCC+Infrared
BCC+Kelvin
BCC+Key Light
BCC+Lens Distortion
BCC+Lens Flare
BCC+Light
BCC+Looks
BCC+Low Contrast
BCC+Math Composite
BCC+Mist
BCC+ND Gradient
BCC+Net
BCC+Night Vision
BCC+Non-Additive Mix
BCC+Optical Dissolve
BCC+Overexpose
BCC+Photographic
BCC+Polarizer
BCC+Rack Focus
BCC+Radial Exposure
BCC+Radial Tint
BCC+Rays
BCC+Reflector
BCC+ReLight
BCC+Selective Saturation
BCC+Sepia
BCC+Shadows/Highlights
BCC+Silk
BCC+Skin Tone
BCC+Split Field
BCC+Split Tone
BCC+Streaks
BCC+Sunset
BCC+Textures
BCC+Three Strip
BCC+Tint
BCC+Transform
BCC+Video Glitch Dissolve
BCC+Wide Angle Lens
BCC+X-Ray
Removed Gradient Parameters
Title Studio - The Title Container Parameter Guide
Title Studio Basics
Title Studio- Animating an Object Using Keyframes
Title Studio- Creating a Credit Roll
Title Studio- Creating a Credit Roll Part Two
Title Studio- Creating A Fade Effect
Title Studio- Creating a Type on Effect with Title Containers
Title Studio- Creating an Animated Lower Third
Title Studio- Image Processors
Title Studio- Image Processors - Blur Shaders
Title Studio- Image Processors - Glow Shaders
Title Studio- Image Processors - Gradient Shaders
Title Studio- Image Processors - Key Shaders
Title Studio- Image Processors - Light Rays
Title Studio- Image Processors - Light Sweep
Title Studio- Image Processors - Scan Lines
Title Studio- Image Processors - Spotlight
Title Studio- Image Processors - Wipe Shaders
Title Studio- Image Processors- Linear Ripple
Title Studio- Keyframe Palette
Title Studio- Scene Container Parameter Guide
Title Studio- The Animation Tab
Title Studio- The Camera Tab
Title Studio- The Composite Tab
Title Studio- The Container Position Tab
Title Studio- The History Palette
Title Studio- The Info Window
Title Studio- The Lights Tab
Title Studio- The Preferences Panel
Title Studio- The Project Settings Window
Title Studio- The Render Tab
Title Studio- The Text Tool
Title Studio- The Tools Window
Title Studio- The User Marks Window
Title Studio- Understanding Track Structure
Title Studio- Working With Deformers
Title Studio- Working With Image Processor Shaders
Title Studio- Working With Spline Media
Title Studio- Working with the Composite Window
Title Studio- Working with the Controls Window
Title Studio- Working with the Timeline Window
Working in Vegas Pro

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