NEW IN CONTINUUM 2022.5, the BCC+ Channel Blur Dissolve filter creates a blur animation with options to control the level of blurring independently over each RGBA color channel. The channel blur intensity is automatically animated as the transition progresses to obscure the dissolve between clips.
Presets and the FX Editor
The FX Editor provides a convenient way to store and retrieve factory installed and/or user generated filter presets. To select a preset, open the FX Editor interface and pick one from the Presets panel. Click the apply button in the FX Editor to return to the host user interface.
To save a custom preset, click the “Create Custom Preset” icon in the top right corner of the parameter list, next to the filter name, set a name for the new custom preset in the dialog that appears and click done.
Filter Parameters
GPU Rendering: allows for the selection of GPU or CPU software rendering.
- Default: Uses the GPU to render the effect.
- 16 bit float
- 32 bit float
- Disabled: disables GPU rendering and allows for CPU software rendering.
Blur Quality: Selects the style of the blur and the overall quality of the effect
- Box: the fastest option but with the least smooth result,
- Pyramid: offers the performance boost of a box but with some of the smoothness that approaches a gaussian. This is the default setting for the filter.
- Pyramid Smoother: an extra smoothing pass over a standard Pyramid and closer to the look of a gaussian.
- Gaussian: the smoothest result but not quite as fast as the other options.
Blur: Used to control the intensity of the blur amount. Higher values results in a more intense blur during the transition.
Blur X: Used to adjust the blur amount along the horizontal (X) axis. Higher values results in a more intense horizontal stretching of the blur during the transition.
Blur Y: Used to adjust the blur amount along the vertical (Y) axis. Higher values results in a more intense vertical stretching of the blur during the transition.
Blur Red: Used to adjust the blur amount in the red color channel. Higher values results in a more intense bluring of the red color channel during the transition.
Blur Green: Used to adjust the blur amount in the green color channel. Higher values results in a more intense bluring of the green color channel during the transition.
Blur Blue: Used to adjust the blur amount in the blue color channel. Higher values results in a more intense bluring of the blue color channel during the transition.
Blur Alpha: Used to adjust the blur amount in the alpha channel. Higher values results in a more intense bluring of the alpha channel during the transition.
Edge Mode: In some effects the filter can create instances where the image becomes offset creating areas along the edges of the frame where no image appears. Edge Mode options allow for different methods of handling those pixels.
- Transparent: allows the edge of the result to become transparent.
- Repeat: repeats edge pixels to generate opaque pixels along the edge of the result.
- Reflect: reflects pixels back into the result to generate opaque pixels along the edge of the result.
Color Correction Group
The Color Correction group provides a range of color correction tools to adjust the overall look of the transition.
Hue: Control the overall hue of the transition.
Saturation: Used to control the overall saturation of the transition. Higher values create a more intense color saturation than lower values.
Brightness: Used to control the overall brightness of the transition.
Higher values create a more intense highlights than lower values.
Contrast: Used to control the overall contrast of the transition. Higher values create a more intense contrast between light and dark pixels than lower values.
Gamma: Used to control the overall gamma of the transition.
Temperature: Used to control the overall temperature of the transition. Moving the Temperature slider to the left (negative values) will yield a cooler result, while moving the slider to the right will warm up the shot.
Cyan/Magenta: Used to control the overall amount of cyan/magenta in the image.. Moving the slider to the left (negative values) will add a cyan tint, while moving the slider to the right will add a magenta tint.
Red: Used to control the overall value of the red color channel. Higher values increase the overall influence of the red color channel than lower values.
Green: Used to control the overall value of the green color channel. Higher values increase the overall influence of the blue color channel than lower values.
Blue: Used to control the overall value of the blue color channel. Higher values increase the overall influence of the red color channel than lower values.
Animation Tuning Group
These parameters control the overall timing of the transition. On hosts which permit on-screen heads up display widgets (such as AE, Premiere, and Avid) you should never need to modify these sliders directly since they can be configured in a more convenient and intuitive manner by manipulating the widgets directly in your comp/preview pane. On hosts without heads up display widgets you can use these sliders directly to fine tune your animation timing, taking advantage of the View Ease Curve option to help visualize the animation rates.
Glow Ease In: Control how quickly or slowly the glow amount increases at the beginning of the transition.
Glow Ease Mid:Control the rate of change of the glow amount (how quickly it reaches its peak amount and how long it holds there) during the middle of the transition.
Glow Ease Out: Control how quickly or slowly the glow amount decreases at the end of the transition.
Dissolve Duration: Control the timing of the underlying dissolve relative to the timing of the rest of the transition.
OSC Enable: Only visible in hosts that support heads up display widgets for manipulating these controls directly on screen. Enables/Disables on screen controls.
View Ease Curve: (Only visible/enabled in hosts that don’t support heads up display widgets for manipulating these controls directly on screen.) Enable this control to display a preview graph of the the animation curves rendered into in the composite window.