DigitalDamageSimulates bad digital TV transmission with many options, including freeze-frames, shifting and flowing blocks, various kinds of blocky noise, and pixelization. Can give looks similar to MPEG stream errors, digital dropouts, and satellite feed data corruption.Inputs:
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Parameters:
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Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
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Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
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Intensity:
Default:
1,
Range:
0 or greater.
Overall spatial intensity of the damage. Turn up to get more damage on each frame.
-
Time Intensity:
Default:
1,
Range:
0 or greater.
Temporal intensity. Normally, not all damage types are applied to each frame. Turning this up will damage more frames with each damage type.
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Damage Size:
Default:
1,
Range:
0.001 or greater.
Turn up to increase the average size of the damage areas.
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Damage Size Rel X:
Default:
1,
Range:
0.001 or greater.
Turn up to elongate the damage areas horizontally. This doesn't stretch the image, just changes the aspect ratio of the damage areas and noise patterns.
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Seed:
Default:
1.23,
Range:
0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.
-
Freeze:
Check-box, Default:
on.
Enable freeze-frame damage.
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Freeze Frames:
Integer, Default:
10,
Range:
0 to 20.
Freeze every N frames. This doesn't freeze the whole image, but when there is freeze-damage present, it uses every Nth frame. Turn this up for a more extreme look. Turn it to 1 to get no freezing.
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Freeze Threshold:
Default:
0.09,
Range:
0 to 1.
Decrease for more frozen areas on each frame.
-
Freeze Saturation:
Default:
2.5,
Range:
0 or greater.
Boost the saturation of frozen areas, for a more damaged look.
-
Freeze Quality:
Default:
0.1,
Range:
0 or greater.
Reduce to give the frozen areas a JPEG-quantized look.
-
Freeze Blink Freq:
Default:
15,
Range:
0.1 or greater.
Controls how fast this type of damage blinks on and off.
-
Freeze Always:
Default:
0.3,
Range:
0 to 1.
Controls how often this type of damage occurs.
-
Shift:
Check-box, Default:
on.
Enable block-shifting damage.
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Shift Amount:
Default:
0.1,
Range:
0 or greater.
Controls the intensity or amount of the block-shifting damage.
-
Shift Threshold:
Default:
0.3,
Range:
0 to 1.
Decrease for more block-shifted areas on each frame.
-
Shift Blink Freq:
Default:
10,
Range:
0.1 or greater.
Controls how fast this type of damage blinks on and off.
-
Shift Always:
Default:
0.3,
Range:
0 to 1.
Controls how often this type of damage occurs.
Params2:
-
Brights Noise:
Check-box, Default:
on.
Enable noise that appears in the bright areas of the image.
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Brights Threshold:
Default:
0.6,
Range:
0 to 1.
Areas brighter than this will be subject to brights-noise.
-
Brights Band Thresh:
Default:
0.4,
Range:
0 to 1.
This damage type occurs in bands; increase this param to make more damage bands, and thus increase the amount of overall damage.
-
Brights Band Freq:
Default:
6,
Range:
0.1 or greater.
Controls the average height of the damage bands; decrease for larger bands, increase for shorter, finer bands.
-
Brights Blink Freq:
Default:
10,
Range:
0.1 or greater.
Controls how fast this type of damage blinks on and off.
-
Brights Always:
Default:
0.23,
Range:
0 to 1.
Controls how often this type of damage occurs.
-
Pixelate:
Check-box, Default:
on.
Enable pixelation damage.
-
Pixelate Threshold:
Default:
0.1,
Range:
0 to 1.
Decrease for more overall pixelation per frame; increase for less.
-
Pixelate Frequency:
Default:
40,
Range:
1 or greater.
Controls the size of the blocky pixels. Increase for more, smaller pixels; decrease for fewer, larger pixels.
-
Pixelate Hold:
Default:
0.95,
Range:
0 to 1.
Controls how the pixelate damage areas move. Increase to make the damage areas stay in one place over more frames; decrease to make it more random.
-
Pixelate Overdrive:
Default:
1.6,
Range:
0 or greater.
Pixelate damage can invert and distort the damaged area; increase this param to make it look more damaged.
-
Pixelate Blink Freq:
Default:
10,
Range:
0.1 or greater.
Controls how fast this type of damage blinks on and off.
-
Pixelate Always:
Default:
0.15,
Range:
0 to 1.
Controls how often this type of damage occurs.
-
Block Noise:
Check-box, Default:
on.
Enable blocky-noise damage; this is commonly seen with bad satellite TV transmission. Bands and blocks of noise overlay and interact with the source footage.
-
Blocks Threshold:
Default:
0.4,
Range:
0 to 1.
Decrease for more overall damage per frame; increase for less.
-
Blocks Intensity:
Default:
1,
Range:
0 or greater.
Increase the intensity of the block damage.
-
Blocks Softness:
Default:
0.2,
Range:
0 or greater.
This param softens the damage pattern as it's increased.
-
Blocks Chroma:
Default:
0.95,
Range:
0 to 1.
Increase to overdrive the chroma of the block noise and make it look more damaged.
-
Blocks Blink Freq:
Default:
10,
Range:
0.1 or greater.
Controls how fast this type of damage blinks on and off.
-
Blocks Always:
Default:
0.15,
Range:
0 to 1.
Controls how often this type of damage occurs.
Params3:
-
Invert:
Check-box, Default:
on.
Enable image-inverting damage that inverts and recolors bands of the image.
-
Invert Threshold:
Default:
0.35,
Range:
0 to 1.
Decrease for more overall damage per frame; increase for less.
-
Invert Darken:
Default:
0.4,
Range:
0 or greater.
Increase to darken the inverted areas more; makes them stand out more and look more damaged.
-
Invert Pattern Freq:
Default:
2,
Range:
0.1 or greater.
Controls the spatial frequency of the invert damage pattern. Increase to make the inverted area pattern finer; decrease for larger areas of damage.
-
Invert Blink Freq:
Default:
10,
Range:
0.1 or greater.
Controls how fast this type of damage blinks on and off.
-
Invert Always:
Default:
0.21,
Range:
0 to 1.
Controls how often this type of damage occurs.
-
Flow:
Check-box, Default:
on.
Enable image-flow damage, similar to MPEG loss of I frames. Areas of the image sometimes freeze and start moving as a block.
-
Flow Block Freq:
Default:
4,
Range:
0.1 or greater.
Controls the spatial frequency of the flow damage pattern. Increase to make the flow areas smaller; decrease for larger areas of damage.
-
Flow Damage Amount:
Default:
1,
Range:
0 or greater.
Controls the amount of chroma damage in the flowed areas.
-
Flow Threshold:
Default:
0.6,
Range:
0 to 1.
Decrease for more overall damage per frame; increase for less.
-
Flow Speed:
Default:
1,
Range:
0 or greater.
Controls the motion speed of the flowed areas.
-
Flow Blink Freq:
Default:
8,
Range:
0.1 or greater.
Controls how fast this type of damage blinks on and off.
-
Flow Always:
Default:
0.2,
Range:
0 to 1.
Controls how often this type of damage occurs.
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Mocha:
Default:
0,
Range:
0 or greater,
Shared
.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
0 or greater,
Shared
.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1,
Shared
.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off,
Shared
.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
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Show Mocha Only:
Check-box, Default:
off,
Shared
.
Bypass the effect and show the Mocha Mask itself.
-
Bypass Mocha:
Check-box, Default:
off,
Shared
.
Ignore the Mocha Mask and apply the effect to the entire source clip.