Sapphire Plug-ins for Autodesk: TextureFlux

TextureFlux

In the S_Textures Plugin.

Creates abstract textures of fluctuating liquid or cellular patterns. The Morph Speed parameter causes the pattern to automatically undulate over time.

Inputs:

None

Parameters:

Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Frequency: Default: 4, Range: 0.01 or greater.
The spatial frequency of the texture. Increase to zoom out, decrease to zoom in.

Freq Rel X: Default: 1, Range: 0.01 or greater.
The relative horizontal frequency of the texture. Increase to stretch it vertically or decrease to stretch it horizontally.

Octaves: Integer,  Default: 2, Range: 1 to 10.
The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave gives a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture.

Seed: Default: 0.234, Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Shift: X & Y,   Default: [0 0], Range: any.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.

Bubble Amount: Default: 1, Range: any.
Amplitude of warping applied to generate the bubble shapes. This can be negative to generate brighter bubble shapes with dark edges.

Bubble Smooth: Default: 0.25, Range: 0.01 or greater.
Smooths the warping pattern by this amount.

Rotate Warp Dir: Default: 0, Range: any.
Rotates the direction of the warping. This can cause a twisting effect or an inverted effect when set to 180.

Morph Speed: Default: 0.3, Range: any.
Speed to automatically undulate the underlying noise pattern over time.

Morph: X & Y,   Default: [0 1], Range: any.
The horizontal and vertical directions to undulate the underlying noise pattern, when using Morph Speed.

Brightness1: Default: 1, Range: 0 or greater.
Scales the brightness of Color1. Increase for more contrast.

Color1: Default rgb: [1 1 1].
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1.

Color0: Default rgb: [0 0.12 0.15].
The color of the 'darker' parts of the texture.

Offset0: Default: 0, Range: any.
Adds this value to color0. Decrease to a negative value for more contrast.

Filter: Popup YES-NO,  Default: No .
The type of convolution filter to blur with.

Params2:

Params3:

Mocha: Default: 0, Range: 0 or greater, Shared .
Brings up the Mocha window for tracking footage and generating masks.

Blur Mocha: Default: 0, Range: 0 or greater, Shared .
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.

Mocha Opacity: Default: 1, Range: 0 to 1, Shared .
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.

Invert Mocha: Check-box,  Default: off, Shared .
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.

Show Mocha Only: Check-box,  Default: off, Shared .
Bypass the effect and show the Mocha Mask itself.

Bypass Mocha: Check-box,  Default: off, Shared .
Ignore the Mocha Mask and apply the effect to the entire source clip.
See general info for: Res , On Fields , Redraw , Undo , Load Defaults , Crop , Add Noise , and Use Gamma .


See Also:

TextureFolded
TextureWeave
TexturePlasma
TextureNoiseEmboss
TextureNoisePaint
TextureSpots
TextureCells
TextureChromaSpiral
TextureMoire
TextureTiles
TextureNeurons
TextureLoops
TextureFluxComp
Sapphire Plug-ins Introduction

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