Sapphire Plug-ins for Autodesk: TexturePlasma

TexturePlasma

In the S_Textures Plugin.

Creates an abstract texture resembling an electrical plasma effect. The Phase Speed parameter causes the pattern to automatically undulate over time.

Inputs:

None

Parameters:

Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Noise Frequency: Default: 1.2, Range: 0.01 or greater.
The spatial frequency of the initial noise texture. Increase to zoom out, decrease to zoom in.

Noise Freq Rel X: Default: 1, Range: 0.01 or greater.
The relative horizontal frequency of the initial noise texture. Increase to stretch it vertically or decrease to stretch it horizontally.

Noise Octaves: Integer,  Default: 4, Range: 1 to 10.
The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave gives a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture.

Noise Seed: Default: 0.12, Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Add Grad: X & Y,   Default: [0.1 0], Range: any.
Determines the amplitude and direction of a gradient which orients the plasma lines. Increasing X makes the lines more vertical, and increasing Y makes them horizontal.

Layers: Default: 4.5, Range: 0 or greater.
The number of layers of plasma lines. Increase for a more striped effect.

Threshold: Default: 0.5, Range: 0 or greater.
Determines the thickness of the plasma lines. Increase for thinner lines, decrease for thicker and brighter ones.

Shift: X & Y,   Default: [0 0], Range: any.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.

Phase Start: Default: 0, Range: any.
Phase offset of the plasma lines.

Phase Speed: Default: 1, Range: any.
Phase speed of the plasma lines. If non-zero, the lines are automatically animated to undulate at this rate.

Brightness: Default: 1, Range: 0 or greater.
Scales the brightness of the result.

Color: Default rgb: [1 1 1].
Scales the color of the result. For example, if it is yellow [1 1 0], the blue of the result will be 0.

Glow Color: Default rgb: [0.6 0.8 1].
Scales the color of the glow applied to the plasma texture.

Glow Brightness: Default: 3, Range: 0 or greater.
Scales the brightness of the glow applied to the plasma texture.

Glow Width: Default: 1, Range: 0 or greater.
The width of the glow applied to the plasma texture.

Params2:

Glow Width Red: Default: 0.6, Range: 0 or greater.
The relative red width of the glow.

Glow Width Grn: Default: 1.2, Range: 0 or greater.
The relative green width of the glow.

Glow Width Blue: Default: 1.8, Range: 0 or greater.
The relative blue width of the glow.

Params3:

Mocha: Default: 0, Range: 0 or greater, Shared .
Brings up the Mocha window for tracking footage and generating masks.

Blur Mocha: Default: 0, Range: 0 or greater, Shared .
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.

Mocha Opacity: Default: 1, Range: 0 to 1, Shared .
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.

Invert Mocha: Check-box,  Default: off, Shared .
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.

Show Mocha Only: Check-box,  Default: off, Shared .
Bypass the effect and show the Mocha Mask itself.

Bypass Mocha: Check-box,  Default: off, Shared .
Ignore the Mocha Mask and apply the effect to the entire source clip.
See general info for: Res , On Fields , Redraw , Undo , Load Defaults , Crop , Add Noise , and Use Gamma .


See Also:

TextureFolded
TextureWeave
TextureNoiseEmboss
TextureNoisePaint
TextureSpots
TextureCells
TextureChromaSpiral
TextureMoire
TextureTiles
TextureNeurons
TextureLoops
TextureFlux
TexturePlasmaComp
Clouds
Glow
Sapphire Plug-ins Introduction

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